What You'll Love About Us
Animazoo is the original manufacturer of both the electromechanical and gyroscopic suit based inertial mocap systems. They’ve been optimized with customer feedback and our technologies in the fields of animation and biomechanics. Inertial systems are special: they get angular data, directly, bypassing positional data. Animazoo has focused its efforts to streamlining this advantage over optical systems
Working with University of Central Lancashire to establish pipelines for the academic community in biomechanics or with Universities of Brighton, Sussex and Bournemouth to bring about tools for Martial Arts game developers, Animazoo endeavours to stay at the forefront of the inertial mocap revolution.
Our new v.9 software is the state of the art in real-time mocap & rendering, hybrid technology, automatic calibration, actor offset calculations, magnetic interference compensation, actor activated GUI control, prop capturing, equipment diagnostics, and most significantly, the Keyframe Editor software which will allow creation of optical quality data. Here’s how we aim to save you time and money,
1. No lag real time
Users can direct performance and view the end results at the same time. That means you won’t go back to your desk and find you have to shoot all over again. Perfect for visualization for the hard-to-please art director as well as live performance animation. And when it comes to post-processing our keyframe editor will take the same real-time data and turn it into accurate optical quality data ready for animation engines: no floating or sliding feet, solid footsteps, perfect jumps: that's a promise.
2. Hybrid technology for tracking 6DoF
Animazoo's latest hybrid technology tracks the position of the pelvis in space and the latest IGS-190-H Hybrid software can post-process the data separately from the motion capture hardware, yet still incur only a small increase in data cleaning required. Try the Animazoo Hybrid and enjoy its optical quality data.
Try the Hybrid: it's optical quality data.
3. Preserve Nuance
Great for retaining lifelike movement or capturing fast moves even lying on the floor. Our systems don’t suffer from occlusion or marker swapping and you won’t get any of the data tagging issues associated with other mocap systems. Our gyros are 50% faster than ones used in our competitor systems which means when the action is not at its maximum, the data is much smoother.
4. Easy to use
Set up is really simple. A beginner could install and be up and mocaping with an IGS-190-M in 30 mins. You won’t need to hire expensive technicians or be a technical genius yourself to use one of our systems. Ultrasonic hybrid setup for the IGS-190-H is like any line-of-site triangulating system, but the sensors are cheap, light-weight and heavy-duty and the incremental space calibration software can improve by just waving the emitter in front of the sensors.
5. Incredibly accurate data (even when raw)
Raw data is incredibly smooth and clean but for in-game loops our Keyframe Editor can get the files ready for engines using our proven pipelines that are much simpler than optical data cleaning pipelines. Angle data is provided directly from the sensors, cutting out cumbersome positional data solving to get angles. Gyros speeds at 1200 degrees/sec. can handle any martial art movement. Try our capoeira sample shots in the "Free Download" section.
6. Totally portable
The IGS-190-M mobile capture system fits entirely within a customised flight case (46x40x30cm), requires only automatic calibration and makes moving from one capture space to another simple, quick and efficient. Our mobile systems are powered by a high-capacity, hot-swappable battery packs which enable you to capture without interruption. Because the IGS-190-H hybrid uses ultra-sensitive microphones instead of cameras for triangulation, permanent capture spaces can be created, and duplicated with minimal cost. The ultrasonic processors and the workstation at the heart of the system are entirely portable and take only minutes to connect to and work with an already calibrated ultrasonic capture space making the Animazoo IGS-190-M a truly mobile resource .
7. Large capture area
The IGS-190-M mobile system operates over an enormous capture area with a range of up to 200m radius, made possible by our military grade radio transmitter. You can even capture movement through walls or roam out of rooms. And if that’s not enough, use a laptop to follow the actor and the range is limitless. When using the IGS-190-H hybrid system using the Ultrasonic ExactTrax tracker however, a 6m x 6m is standard capture space , which can be enlarged with more sensors, into unorthodox separate but connected rooms, L-shaped spaces, different floor levels, stairways. IGS-190-H Hybrid comes with 20 microphones to cover the standard capture space, but can handle up to 96 microphones when using more becomes necessary.
8. Simple, accurate multicapture
IGS-190-M mobile systems don’t require cameras, or sonar markers, so are completely free from occlusion and swapping making multi actor capture simple. If however, higher accuracy in referencing the multiple actors was deemed necessary, the IGS-190-H hybrid editing software can reduce the data cleaning to a minimum since there's only one marker per actor to track and clean.
9. User-activated GUI triggers
Our systems allow 6 programmable switches to be triggered by the operator. Place time codes, reset starting position, start or stop a take, or blend in an animation or a constraint in MotionBuilder for real-time performance application, all can be triggered by the actor with wireless switches.
10. Love the pipeline
On its 9th version of software you will love how the software we provide lets you clean the data to an optical quality standard using robust, state of the art tools. You can use our Skype training or use our Skype support to find answers and pipelines to make your life much easier. Our data is "fun" to clean. Try us: you will agree. We offer one to 2 minutes of free capture as pilot for qualified customers so you can be convinced we can provide you with seamless data and pipelines for your in-game and cut-scene requirements.