Animazoo OS

Animazoo OS Animaview

Animazoo OS

The powerful Animazoo OS gives you everything you need to calibrate, record, clean and integrate Animazoo motion capture suits with a variety of animation and biomechanic softwares using real-time drivers or the SDK.

Animazoo OS features:

• Actor File for discrimination of user attributes.
• AutoCAL for auto configuring the Actor File.
• Ferrous metal compensation system.
• External Hardware sync system including switches and sonar tracker.
• Online streaming system.
• Multi actor viewing system (not MotionBuilder).
• Skeleton Joint outer parameter system.
• Automatic Editor.
• Key Frame Editor.

Animaview

Giving the option to record in 30/60/120 FPS AnimaView is a comprehensive Graphic User Interface which displays data on a real-time skeleton within a 3D environment. Using AnimaView, data can be recorded and played back in full 360 degrees giving the director a powerful pre-visualization tool.

Data can be recorded in BVH, AN and text as well as recording from inside MotionBuilder which saves in FBX.

Animaview Features:

• Real-time viewing and recording using open GL.
• Use of exact actor offsets for solid footsteps.
• Recording at 30/60/120 fps.
• 6 channel switches for actor communication.
• Option to add external syncing hardware.
• Delay for solo operation.
• Option to render in wire frame, solid or raw channels.
• Ability to stream or receive data over the Internet and Ethernet.
• View only between selected frames to determine cycles (and crop).
• Viewing of tracker and root path.
• Following a roaming character.
• Viewing from front, left, right, top and perspective.
• File frame info bar including recording and crop information.
• Access to hybrid sonar tracking options.
• Access to Editor Suite (Key Frame Editor).
• Access to Automatic one-button first-run cleaning.
• Playback speed control.
• Gyro “Health Check” interface.
• Magnetic compensation system.

Keyframe Editor

The Animazoo Editing Suite allows you to clean raw BVH data captured with Animazoo systems without removing subtle data nuances.

The Animazoo Keyframe Editor allows you to correct inconsistencies in captured jumps, climbs or descents and account for muscle or clothing artifacts. The editor also allows you to clean points of contact between the suit and surfaces resulting in accurate, realistic data.

AutoCal

AutoCal allows you to map unique user body geometry to the motion capture skeleton resulting in capture data that is proportionally accurate to the original subject.

Actor Files can be edited and remapped post-capture allowing for the correction of unseen artifacts and actor geometry, immediately correcting data errors.

Data Streaming

Animazoo software version 10 includes our revolutionary data streaming function. Motion capture data can be sent in real time across the internet allowing remote viewing of your capture sessions. Remote users can record and direct the session from anywhere in the world but the data may only be saved to the computer operating the capture suit.

Data Formats

Data can be recorded in BVH, AN and text as well as recording from inside MotionBuilder which saves in FBX.
The BVH format is compatible with both MotionBuilder, 3d Studio Max and other major animation software titles. Use the SDK to create your own formats or create a real-time driver for your own software.

Animazoo SDK

The Software Devlopment Kit (SDK) provides powerful tools to integrate Animazoo systems with you own software.

This allows developers to create bespoke packages that harness the power of Animazoo motion capture.