Games Development

Simple set up and portability allow games designers and animators to spontaneously capture motion as it springs to mind rather than writing lengthy capture lists or waiting for studio time to become available. And you can change it to your hearts content if it’s not quite right!

The Animazoo SDK allows games developers to record straight into a game engine. So as soon as the move is recorded it’s straight in the game – no need to wait for data to come back from the studio. Plus there’s no need for expensive set production, if you need to open a door, take the system to the door and not the other way round!

The system is so intuitive, minimal training is required. So if you need to bring another team member up to speed it’s not a problem. You don’t need to be a technical genius to use the systems but results will make you look like one.

The IGS-190 is great for in game sequences, cut scenes and end sequences which allows your project to be game driven – saving time for you to concentrate on content rather than mocap technology.

Our systems perform with no lag in realtime, producing incredibly accurate data, even when raw. It’s simple to use and even a beginner can be up and mocaping in 30 mins. There’s no solving which saves loads of time and the data retains nuance even with fast moves. You don’t need a studio and the system is totally portable making it perfect for use on location. Check out what you’ll love about us to find out more.

Plus, Animazoo software integrates with the leading animation software packages (including motion builder and maya) so there’s no need to splash out on new programmes or training.

Two Female models pose with Motion Capture Hardware

More Information?

For further information call
Paul on +44 (0)1273 417 440

Motion Capture Explained

Motion capture and its capabilities made simple

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