Blog
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Animazoo is pleased to announce the opening of our North American Office in Hollywood, California. This entry was posted on Friday, May 3, 2013 - 14:35
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Spring is finally upon us and at Animazoo we have decided to do some spring cleaning and to better organise ourselves for the future. This entry was posted on Monday, April 22, 2013 - 16:38
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Motion capture for industrial research. When MINES Paristech and their industrial Partner, PSA Peugeot Citroen needed high quality, real-time motion capture data for their research into technical gesture recognition, Animazoo’s Inertial Motion capture systems were a perfect fit. This entry was posted on Monday, February 4, 2013 - 13:22
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At Animazoo, we get asked to work on all kinds of projects. One of the more interesting recent projects was supporting our UK distributor Inition who were working with World leading Adervtising Agency Ogilvyone Worldwide. This entry was posted on Tuesday, January 8, 2013 - 16:18
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Animazoo are pleased to announce that they have supplied games development giants Ubisoft® with a full body IGS-180 wireless motion capture system. Ubisoft are responsible for some of the biggest games of recent years, producing hugely popular games franchises such as Assassins Creed®, Ghost Recon® and Far Cry®. This entry was posted on Tuesday, November 27, 2012 - 18:10
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We have a growing number of clients who are choosing to carry out further analysis on their motion capture data using MathWorks MATLAB software. Once motion capture data has been recorded in BVH format using an Animazoo motion capture system it can now be easily imported into Matlab for analysis. This entry was posted on Wednesday, October 31, 2012 - 17:38
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Inertial Motion capture systems couldn't be used in industrial environments - until now. This entry was posted on Tuesday, October 9, 2012 - 19:25
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Once again Animazoo UK Ltd have cemented their reputation of manufacturing Motion Capture systems that deliver where others fall down. This entry was posted on Monday, August 6, 2012 - 12:14
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Recent years have seen a marked increase in the number of developers specializing in simulation and serious games. Inertial motion capture systems are perfectly suited to this use case. The reasons why are discussed below but first here is the background. This entry was posted on Tuesday, July 17, 2012 - 16:12
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Half a decade in Motion Capture This entry was posted on Wednesday, June 13, 2012 - 11:27
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