Education
Animazoo mocap systems are so easy to learn that students can be up and mocaping in as little as 30 mins, just one of the reasons they are ideal for use in education.
They’re incredibly portable and don’t need designated studio space so they can be used anywhere they are required. They can be moved from classroom to lecture hall with the minimum of fuss and can even be used outdoors. This also means systems can be used across different faculties including game development, performing arts, 3D animation and biomechanics.
Systems can be connected easily to a LAN enabling one user to provide data to many different monitors - great for teaching in group environments.
Such small bvh data files save an enormous amount of time and headaches in data transfer and motion analysis. Students do not have to wait ages for the individual files to download before being able to edit or alter the mocap data. This is very important when large numbers of students need to use equipment.
Animazoo mocap systems capture rotational motion data which requires very little data cleaning after capture. This is hugely beneficial to schools and universities as data cleaning is very time-consuming and soul-destroying. Imagine having to clean mocap data for a large number of student projects. This would leave no time left for actually working with the data to create the desired projects in the first place!
Animazoo suits are light, flexible and robust. They do not damage easily – an important consideration if they are to be of benefit to the maximum amount of people. They’ve been developed to grow as your requirements grow. We have designed them with extra un-used wireless channels and excellent SDK so you can develop your own uses. Just another of the reasons why they are so popular with Universities worldwide.
Our client list already includes some of the worlds most prestigious universities - Warwick University and Ravensbourne College in the UK; Purdue, MIT, the Yale Medical School, Smith College and the University of Mississippi in the USA; Keio University and the Chiba Institute of Technology in Japan; Paris 8 University and the Digital Asia School of Animation; as well as game developers, broadcasters and industry - Kuju, Magenta Software, the BBC and the Toyota Motor.